Repeat this for all blocks until there is no reference for custom MPNs. So after edits, the block should look like this: Now, for each code block that contains seieki_ashi you want to delete references to all MPNs that are below it. Then save the file as JSON onto your PC, and open it with any text editor. It may give you prompt and say that the file version is unsupported, but it's only relevant for editing save file trough the editor, so ignore that. What you wan't is to press Load and select save file that you want to restore. The editor is a simple web page with 3 buttons: Load, Load JSON and Settings Luckily, there is a CM3D2 save editor that allows to restore the save file if it's required. Which is not an issue while the patcher is working properly, but becomes an issue when game update breaks it (1.56 :( ), or one wishes to uninstall. As such, the base game can't load the save files created with CategoryUnlocker installed. Due to how the game was coded, the game cannot load a save file if MPN enum in Assembly-CSharp.dll doesn't have all the entries that are written in save file, and is going to treat it as invalid.
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December 2022
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